D&D spells

Spells from the D&D 5e System Reference Document.

  • Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spe
  • Acid SplashYou hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are wit
  • AidYour spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each ta
  • AlarmYou set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no large
  • Alter SelfYou assume a different form. When you cast the spell, choose one of the following options, the effects of whic
  • Animal FriendshipThis spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. I
  • Animal MessengerBy means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range,
  • Animal ShapesYour magic turns others into beasts. Choose any number of willing creatures that you can see within range. You
  • Animate DeadThis spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within
  • Animate ObjectsObjects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn
  • Antilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you an
  • Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy th
  • Antipathy/SympathyThis spell attracts or repels creatures of your choice. You target something within range, either a Huge or sm
  • Arcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration. You mentally receiv
  • Arcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
  • Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You a
  • Arcane SwordYou create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword a
  • Arcanist's Magic AuraYou place an illusion on a creature or an object you touch so that divination spells reveal false information
  • Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell
  • AuguryBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining
  • AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or small
  • BaneUp to three creatures of your choice that you can see within range must make charisma saving throws. Whenever
  • BanishmentYou attempt to send one creature that you can see within range to another plane of existence. The target must
  • BarkskinYou touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and t
  • Beacon of HopeThis spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each targ
  • Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duratio
  • Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, th
  • Blade BarrierYou create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within ran
  • BlessYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a savin
  • BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and
  • Blindness/DeafnessYou can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving
  • BlinkRoll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vani
  • BlurYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has di
  • Branding SmiteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral ra
  • Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your
  • Call LightningA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a poi
  • Calm EmotionsYou attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centere
  • Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three b
  • Charm PersonYou attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with
  • Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack agains
  • Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in
  • ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen be
  • CloneThis spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside
  • CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
  • Color SprayA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit point
  • CommandYou speak a one-word command to a creature you can see within range. The target must succeed on a wisdom savin
  • CommuneYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
  • Commune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell
  • Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand
  • CompulsionCreatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.
  • Cone of ColdA blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving th
  • ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each cr
  • Conjure AnimalsYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within ra
  • Conjure CelestialYou summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see w
  • Conjure ElementalYou call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube wi
  • Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of ch
  • Conjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range. You choose one the follo
  • Conjure Woodland BeingsYou summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the fol
  • Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another p
  • ContagionYour touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you aff
  • ContingencyChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can targ
  • Continual FlameA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks li
  • Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 fe
  • Control WeatherYou take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spel
  • CounterspellYou attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3
  • Create Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to su
  • Create or Destroy WaterYou either create or destroy water. ***Create Water.*** You create up to 10 gallons of clean water within rang
  • Create UndeadYou can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. E
  • CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within
  • Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This sp
  • Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orb
  • DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration
  • DarkvisionYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has d
  • DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light
  • Death WardYou touch a creature and grant it a measure of protection from death. The first time the target would drop to
  • Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within ra
  • DemiplaneYou create a shadowy door on a flat solid surface that you can see within range. The door is large enough to a
  • Detect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 fe
  • Detect MagicFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you c
  • Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within
  • Detect ThoughtsFor the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action o
  • Dimension DoorYou teleport yourself from your current location to any other spot within range. You arrive at exactly the spo
  • Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look differen
  • DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range. The target can b
  • Dispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Mater
  • Dispel MagicChoose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target end
  • DivinationYour magic and an offering put you in contact with a god or a god's servants. You ask a single question concer
  • Divine FavorYour prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 rad
  • Divine WordYou utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any numbe
  • Dominate BeastYou attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or b
  • Dominate MonsterYou attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or b
  • Dominate PersonYou attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or b
  • DreamThis spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target
  • DruidcraftWhispering to the spirits of nature, you create one of the following effects within 'range': - You create a ti
  • EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range. For the duration, an
  • Eldritch BlastA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the targ
  • Enhance AbilityYou touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target
  • Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose
  • EntangleGrasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For th
  • EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and th
  • EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • Expeditious RetreatThis spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on e
  • EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice w
  • FabricateYou convert raw materials into products of the same material. For example, you can fabricate a wooden bridge f
  • Faerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any crea
  • Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the
  • False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the durati
  • FearYou project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a
  • Feather FallChoose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per ro
  • FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and person
  • Find FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad)
  • Find SteedYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a lon
  • Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you a
  • Find TrapsYou sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this
  • Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain. T
  • Fire BoltYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. O
  • Fire ShieldThin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright ligh
  • Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range. The area of the stor
  • FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a
  • Flame BladeYou evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts
  • Flame StrikeA vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-
  • Flaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the
  • Flesh to StoneYou attempt to turn one creature that you can see within range into stone. If the target's body is made of fle
  • Floating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 f
  • FlyYou touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends
  • Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners,
  • ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of
  • ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you
  • ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future. For the duration,
  • Freedom of MovementYou touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and
  • Freezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it ex
  • Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty clou
  • GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different
  • GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service
  • Gentle ReposeYou touch a corpse or other remains. For the duration, the target is protected from decay and can't become und
  • Giant InsectYou transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant version
  • GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additiona
  • Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for
  • Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a ta
  • GoodberryUp to ten berries appear in your hand and are infused with magic for the duration. A creature can use its acti
  • GreaseSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficul
  • Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying
  • Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's
  • Guardian of FaithA Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you c
  • Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred
  • GuidanceYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled
  • Guiding BoltA flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the
  • Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's
  • HallowYou touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 6
  • Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural te
  • HarmYou unleash a virulent disease on a creature that you can see within range. The target must make a constitutio
  • HasteChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled,
  • HealChoose a creature that you can see within range. A surge of positive energy washes through the creature, causi
  • Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ab
  • Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you
  • Hellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The crea
  • Heroes' FeastYou bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and dis
  • HeroismA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being fri
  • Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls in
  • Hold MonsterChoose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the
  • Hold PersonChoose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paraly
  • Holy AuraDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of
  • Hunter's MarkYou choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, yo
  • Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pa
  • Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point wi
  • IdentifyYou choose one object that you must touch throughout the casting of the spell. If it is a magic item or some o
  • Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion tha
  • ImprisonmentYou create a magical restraint to hold a creature that you can see within range. The target must succeed on a
  • Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a
  • Inflict WoundsMake a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
  • Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere
  • Instant SummonsYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an
  • InvisibilityA creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is inv
  • Irresistible DanceChoose one creature that you can see within range. The target begins a comic dance in place: shuffling, tappin
  • JumpYou touch a creature. The creature's jump distance is tripled until the spell ends.
  • KnockChoose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a
  • Legend LoreName or describe a person, place, or object. The spell brings to your mind a brief summary of the significant
  • Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it. The condition can be blind
  • LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remai
  • LightYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds b
  • Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choo
  • Locate Animals or PlantsDescribe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings,
  • Locate CreatureDescribe or name a creature that is familiar to you. You sense the direction to the creature's location, as lo
  • Locate ObjectDescribe or name an object that is familiar to you. You sense the direction to the object's location, as long
  • LongstriderYou touch a creature. The target's speed increases by 10 feet until the spell ends.
  • Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the sp
  • Mage HandA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until
  • Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that yo
  • Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell'
  • Magic MissileYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see wit
  • Magic MouthYou plant a message to an object in the range of the spell. The message is verbalized when the trigger conditi
  • Magic WeaponYou touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to att
  • Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entran
  • Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-fo
  • Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a
  • Mass HealA flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points,
  • Mass Healing WordAs you call out words of restoration, up to six creatures of your choice that you can see within range regain
  • Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures
  • MazeYou banish a creature that you can see within range into a labyrinthine demiplane. The target remains there fo
  • Meld Into StoneYou step into a stone object or surface large enough to fully contain your body, melding yourself and all the
  • MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a lea
  • MessageYou point your finger toward a creature within range and whisper a message. The target (and only the target) h
  • Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in
  • Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense
  • Minor IllusionYou create a sound or an image of an object within range that lasts for the duration. The illusion also ends i
  • Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terr
  • Mirror ImageThree illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you
  • MisleadYou become invisible at the same time that an illusory double of you appears where you are standing. The doubl
  • Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
  • Modify MemoryYou attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving th
  • MoonbeamA silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within
  • Move EarthChoose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay i
  • NondetectionFor the duration, you hide a target that you touch from divination magic. The target can be a willing creature
  • Pass Without TraceA veil of shadows and silence radiates from you, masking you and your companions from detection. For the durat
  • PasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a
  • Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its
  • Phantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within rang
  • Planar AllyYou beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon princ
  • Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creatur
  • Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of exist
  • Plant GrowthThis spell channels vitality into plants within a specific area. There are two possible uses for the spell, gr
  • Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your pa
  • PolymorphThis spell transforms a creature that you can see within range into a new form. An unwilling creature must mak
  • Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly. If the creat
  • Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dum
  • Prayer of HealingUp to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your sp
  • PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice. You create one of the following
  • Prismatic SprayEight multicolored rays of light flash from your hand. Each ray is a different color and has a different power
  • Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and
  • Private SanctumYou make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large
  • Produce FlameA flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor yo
  • Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates
  • Project ImageYou create an illusory copy of yourself that lasts for the duration. The copy can appear at any location withi
  • Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold,
  • Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrati
  • Protection from PoisonYou touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the targe
  • Purify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is
  • Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the cr
  • Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell
  • Ray of FrostA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against t
  • RegenerateYou touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For th
  • ReincarnateYou touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer th
  • Remove CurseAt your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curs
  • Resilient SphereA sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling
  • ResistanceYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled
  • ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that
  • Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All
  • RevivifyYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point. Thi
  • Rope TrickYou touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the w
  • Sacred FlameFlame-like radiance descends on a creature that you can see within range. The target must succeed on a dexteri
  • SanctuaryYou ward a creature within range against attack. Until the spell ends, any creature who targets the warded cre
  • Scorching RayYou create three rays of fire and hurl them at targets within range. You can hurl them at one target or severa
  • ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you. The targe
  • Secret ChestYou hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature repl
  • See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can se
  • SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range. You g
  • SendingYou send a short message of twenty-five words or less to a creature with which you are familiar. The creature
  • SequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the durati
  • ShapechangeYou assume the form of a different creature for the duration. The new form can be of any creature with a chall
  • ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature
  • ShieldAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a
  • Shield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC
  • ShillelaghThe wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can
  • Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack
  • SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point y
  • Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-fo
  • SimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of t
  • SleepThis spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures thi
  • Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered o
  • SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succ
  • Spare the DyingYou touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on un
  • Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and aw
  • Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answe
  • Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to commun
  • Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical s
  • Spike GrowthThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The
  • Spirit GuardiansYou call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you
  • Spiritual WeaponYou create a floating, spectral weapon within range that lasts for the duration or until you cast this spell a
  • Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud sprea
  • Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension
  • StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target
  • Storm of VengeanceA churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning
  • SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see
  • SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the
  • SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in t
  • SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall
  • TelekinesisYou gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as yo
  • Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linki
  • TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within r
  • Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your l
  • ThaumaturgyYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magic
  • ThunderwaveA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make
  • Time StopYou briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you tak
  • Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for
  • TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, whe
  • Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at
  • Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 50
  • True PolymorphChoose one creature or nonmagical object that you can see within range. You transform the creature into a diff
  • True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old a
  • True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are. For the durati
  • True StrikeYou extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the t
  • Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until th
  • Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spe
  • Vicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the
  • Wall of FireYou create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet h
  • Wall of ForceAn invisible wall of force springs into existence at a point you choose within range. The wall appears in any
  • Wall of IceYou create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a spher
  • Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inch
  • Wall of ThornsYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within
  • Warding BondThis spell wards a willing creature you touch and creates a mystic connection between you and the target until
  • Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe under
  • Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or
  • WebYou conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cu
  • WeirdDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible on
  • Wind WalkYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing
  • Wind WallA wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50
  • WishWish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very found
  • Word of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctu
  • Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your
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This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Mythology and video game character facts from Wikidata (CC0). Name roots from Wiktionary (CC BY-SA 4.0).