Chill Touch
Necromancy cantrip from the D&D 5e SRD.
Chill Touch at a glance
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- 1 round
- Concentration
- No
- Ritual
- No
- Classes
- Sorcerer, Warlock, Wizard
Description (SRD)
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.