D&D spell

Hold Monster

Level 5 enchantment spell from the D&D 5e SRD.

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Hold Monster at a glance

Casting time
1 action
Range
90 feet
Components
V, S, M
Duration
Up to 1 minute
Concentration
Yes
Ritual
No
Classes
Bard, Sorcerer, Warlock, Wizard

Description (SRD)

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.

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This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Mythology and video game character facts from Wikidata (CC0). Name roots from Wiktionary (CC BY-SA 4.0).