D&D spell

Enthrall

Level 2 enchantment spell from the D&D 5e SRD.

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Enthrall at a glance

Casting time
1 action
Range
60 feet
Components
V, S
Duration
1 minute
Concentration
No
Ritual
No
Classes
Bard, Warlock

Description (SRD)

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.

More from Enchantment

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Mythology and video game character facts from Wikidata (CC0). Name roots from Wiktionary (CC BY-SA 4.0).