D&D spell

Shatter

Level 2 evocation spell from the D&D 5e SRD.

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Shatter at a glance

Casting time
1 action
Range
60 feet
Components
V, S, M
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Bard, Sorcerer, Warlock, Wizard

Description (SRD)

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical item that is not worn or carried also suffers damage if it is in the area of the spell.

Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.

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This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Mythology and video game character facts from Wikidata (CC0). Name roots from Wiktionary (CC BY-SA 4.0).