Ice Storm
Level 4 evocation spell from the D&D 5e SRD.
Ice Storm at a glance
- Casting time
- 1 action
- Range
- 300 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
- Classes
- Druid, Sorcerer, Wizard
Description (SRD)
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.