D&D spell

Conjure Celestial

Level 7 conjuration spell from the D&D 5e SRD.

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Conjure Celestial at a glance

Casting time
1 minute
Range
90 feet
Components
V, S
Duration
Up to 1 hour
Concentration
Yes
Ritual
No
Classes
Cleric

Description (SRD)

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.

More from Conjuration

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Mythology and video game character facts from Wikidata (CC0). Name roots from Wiktionary (CC BY-SA 4.0).