Major Image
Level 3 illusion spell from the D&D 5e SRD.
Major Image at a glance
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Up to 10 minutes
- Concentration
- Yes
- Ritual
- No
- Classes
- Bard, Sorcerer, Warlock, Wizard
Description (SRD)
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illus
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.