Telekinesis
Level 5 transmutation spell from the D&D 5e SRD.
Telekinesis at a glance
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Up to 10 minutes
- Concentration
- Yes
- Ritual
- No
- Classes
- Sorcerer, Wizard
Description (SRD)
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. ***Creature.*** You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.