Flaming Sphere
Level 2 conjuration spell from the D&D 5e SRD.
Flaming Sphere at a glance
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Up to 1 minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Druid, Wizard
Description (SRD)
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.