Feeblemind
Level 8 enchantment spell from the D&D 5e SRD.
Feeblemind at a glance
- Casting time
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
- Classes
- Bard, Druid, Warlock, Wizard
Description (SRD)
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.