Sleet Storm
Level 3 conjuration spell from the D&D 5e SRD.
Sleet Storm at a glance
- Casting time
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Up to 1 minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Druid, Sorcerer, Wizard
Description (SRD)
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.
Game facts from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.